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	<title>eripsa</title>
	<atom:link href="http://www.eripsa.org/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://eripsa.org/blog</link>
	<description>human-cyborg relations</description>
	<pubDate>Thu, 21 Aug 2008 03:22:26 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>The Three Pillars</title>
		<link>http://eripsa.org/blog/2008/08/the-three-pillars/</link>
		<comments>http://eripsa.org/blog/2008/08/the-three-pillars/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 21:33:49 +0000</pubDate>
		<dc:creator>eripsa</dc:creator>
		
		<category><![CDATA[AI]]></category>

		<category><![CDATA[Google]]></category>

		<category><![CDATA[HMI]]></category>

		<category><![CDATA[Internet]]></category>

		<category><![CDATA[Philosophy]]></category>

		<category><![CDATA[Science]]></category>

		<category><![CDATA[Technology]]></category>

		<category><![CDATA[artificial intelligence]]></category>

		<category><![CDATA[everything is miscellaneous]]></category>

		<category><![CDATA[human machine interaction]]></category>

		<category><![CDATA[internet studies]]></category>

		<category><![CDATA[nudges]]></category>

		<category><![CDATA[object participants]]></category>

		<category><![CDATA[ontology]]></category>

		<category><![CDATA[Shirky]]></category>

		<category><![CDATA[spimes]]></category>

		<category><![CDATA[Sterling]]></category>

		<category><![CDATA[Thaler]]></category>

		<category><![CDATA[three pillars]]></category>

		<category><![CDATA[Weinberger]]></category>

		<guid isPermaLink="false">http://eripsa.org/blog/2008/08/the-three-pillars/</guid>
		<description><![CDATA[The eventual theoretical foundation of Internet Studies &#8482; combines the collapse of ontology with an integrated and consistent set of nudges and an active and self-sustaining community of spimes. Let&#8217;s call these the Three Pillars of the Internet Age. These pillars are bound together by what I will call a participatory framework. Internet studies differ [...]]]></description>
			<content:encoded><![CDATA[<p>The eventual theoretical foundation of Internet Studies &#8482; combines the collapse of ontology with an integrated and consistent set of nudges and an active and self-sustaining community of spimes. Let&#8217;s call these the Three Pillars of the Internet Age. These pillars are bound together by what I will call a participatory framework. Internet studies differ from other &#8220;studies&#8221; disciplines (media studies, gender studies, etc) in that the protocols which govern the interactions between entities within a participatory framework are well-defined, and in most cases are explicit and formal (for instance, <a href="http://en.wikipedia.org/wiki/Internet_Protocol">IP</a> describes (at some level of analysis) the communication between all networked objects). Exchanges between entities within the framework are interactive, interoperable, and cooperative, and hence they are participatory. Internet studies is also far more interested with the possibilities made available by the infrastructure that supports the participatory framework, than in any particularly realization of those possibilities. For instance, Internet Studies is interested in the question, &#8220;what is a blog?&#8221;, and what kinds of communication, social organization, and information distribution possibilities that this kind of resource makes available, and is less interested in a question like &#8220;How has DKos changed the political climate in 2008?&#8221; which in some sense is merely a specific application of the more general social protocol. </p>
<p>I&#8217;ll talk just a bit more about the three pillars below. </p>
<p><span id="more-558"></span></p>
<p><strong>Pillar One: Everything Is Miscellaneous</strong></p>
<p>Collapsing ontology (more specifically, collapsing the distinction between data and metadata) as described by Weinberger and Shirky yields a minimalist ontology that is unsustainable by human minds alone. This in itself is nothing new; we have always used external frameworks for structuring our knowledge. The organization of libraries is a paradigmatic case of using external resources (shelves, numbering systems) to help structure and support our organizational techniques. </p>
<p>What changes with the a mature internet is that the methods for retrieving data from this organizational scheme is also unsustainable by humans. Shelves and numbering systems were optimally practical and effective for human researchers who have to dive through stacks of books to look for specific information, and were designed with human organization and retrieval in mind. On this system, the dramatic ontological leveling accomplished by the internet seems to <a href="http://socrates.berkeley.edu/~hdreyfus/html/paper_kierkegaard.html">pose a radical danger</a> for the members of that system, since it yields no straightforward, intuitive paths for organization and retrieval, and therefore no methods for developing a mastery of the material so organized. </p>
<p>But in the Internet Age, humans are not the primary data retrievers. If everything is miscellaneous, only powerful search engines are able to sort through piles of information to retrieve the relevant data. Humans must depend on the ability of search engines to manage data retrieval in an ontologically minimal, densely interconnected semantic web, and the search engine must develop some criteria for determining relevance for a given search. Therefore, this is not a one-way dependence; it is dynamic in the sense that a search engine&#8217;s criteria of relevance will be based on feedback from users as they continue to update and enrich the structure of the semantic web. Here we see the first instance of the participatory framework necessary to support the Internet Age. Internet users and search engines dynamically depend on the cooperative interactivity of each other. The beginning of the Internet Age can roughly be dated to the popularization of Google. </p>
<p><strong>Pillar Two: Nudges</strong></p>
<p>The hallmark of the Internet Age is the automation of data retrieval, and consequently humans are no longer responsible for the organization of data. In a sense, this means humans are no longer the primary agents of scientific progress; although they play a central role, the primary work of structuring knowledge is handled by our machines. Humans therefore have two reduced but no less important roles to play in the Internet Age: they are contributors and end users. These roles are not unique to humans; all participants in the decentralized framework characteristic of the Internet Age can be understood in terms of these roles. The role of participants as contributors will be discussed in Pillar Three. As end users, participants are tasked with <em>making use</em> of the information made available by automatic data retrieval systems. That is, we have some task or project for which the retrieved data is useful. Human participants are unique from the perspective of the framework only in terms of the unique kinds of projects or tasks they bring to the table.</p>
<p>Just as the collapse of ontology renders data retrieval practically impossible for end users, it also becomes nearly impossible to know what to do with the information retrieved. Often, the end user&#8217;s project on its own is insufficient to determine how to use data in order to complete the task. So the second pillar of the Internet Age is developing and designing an interface between a network and its participants that presents information as primed for use. Nudges are design sequences or interface protocols that dispose the end user to treat information in particular ways, or make suggestions on how to use the information presented. Some nudges are intuitive, reflexive, and natural; others require habituation, training, and standardization among participants and infrastructure. Organizing information in a suggestive way in order to yield some desired behavior is also a very old technique (see road signs, advertisements), but is reinvented in the Internet Age to be flexible, customizable, and personalized through the feedback made possible by a participatory framework. TiVo&#8217;s suggestions are a familiar example of dynamic nudges. </p>
<p>It is important to note that this is a separate issue from the first pillar, although the two are intimately related. For the most part, the collapse of ontology is something end users do not have to worry about. It doesn&#8217;t matter how a search engine organizes things internally, as long as it can get you the information you need when you ask for it. To be sure, understanding how a search engine organizes information can help focus the search project, and (contra Dreyfus) using a search engine effectively is a skill that must be mastered. Furthermore, we should be interested in how our primary data retrieval systems go about their organizational processes, since its methods could have negative or unintended consequences on the nature of the framework itself. It is worth investigating <a href="http://precursorblog.com/content/new-evidence-google-search-bias-its-relevant-doj-investigation-google-yahoo-ad-deal">possible biases in Google&#8217;s search result</a>s, for instance. </p>
<p>But usually, end users don&#8217;t care how a search engine organizes things, they just want access to the things organized by whatever methods are available. But once those things are made available, end users DO care how to make use of those things. So beyond organizing data, search engines (and all contributors) are charged with the additional task of presenting that data in convenient and efficient ways to maximize the instrumental benefit to the end user. This is especially important in light of the collapse of ontology. Since the Internet Age has abandoned the essentialism of the Aristotlean categories, then the content of the information retrieved can no longer inform the proper use of that information. Therefore, carefully designed nudges involved in the presentation of information are critically responsible for the flourishing of the Internet Age. The explicit form/content distinction that was lauded in the <a href="http://eripsa.org/blog/2005/10/the-internet-evolves/">Web 2.0 hype back in 2005</a> put the focus of web design directly on facilitating a participatory interactive network, which include nudges toward commenting, aggregating, and tagging information to encourage useful presentation of material to all end users. Failing to design interfaces that encourage these behaviors will lead to the collapse of the participatory framework of the Internet Age. </p>
<p><strong>Pillar Three: Spimes</strong></p>
<p>The only way to increase the value of the network is to add more participants. Participants are both contributors and end users, and though there is a <a href="http://www.churchofthecustomer.com/blog/2006/05/charting_wiki_p.html">recognized disparity</a> between those who contribute and those who merely &#8216;leech&#8217;, the behavior of both contributors and leechers strengthen the connection weights of the semantic web, and thus all participants add value to the web. Although nudges are designed to shape, manage, and encourage certain kinds of behaviors within the system, ideally it manages behaviors without compromising freedom of choice, and so the data points observed from actual usage will yield interesting results that will shape the organization of information and ultimately the development of finer and more efficient nudges. </p>
<p>Even still, the contribution and use of information by human participants alone cannot account for the wealth of information made systematically available in the Internet Age. Much of the information made available on the web is broadcast and integrated by objects themselves. In other words, objects themselves become contributors and users in the overall network. This move to Object Participants is characteristic of the decentralized networks of the Internet Age; in particular, such networks are no longer centered on humans are the primary agents of the system. Humans are just one kind of participant in an framework that accepts (and encourages) a variety of participants, each with unique projects and protocols for interfacing with the overall network. </p>
<p>I hesitate to call contributions of object participants &#8216;automatic&#8217; (in the way that Google&#8217;s data retrieval is automatic), since the way an object broadcasts information might very well depend on human intervention and propagation. When an object is autonomously responsible for broadcasting its own information in order to integrate into an Internet of Things, when we have a proper <a href="http://eripsa.org/blog/2007/10/give-me-my-metaverse/">Spime in Bruce Sterling&#8217;s sense</a>. At the moment, we have lots of semi-automatic protospimes that, with the aid of humans, broadcast limited information about themselves to largely firewalled databases. The paradigmatic protospimes are packages sent through FedEx or UPS, which periodically update the web with info about their current location (or when they were last seen by a scanner) and estimates for when they will arrive at their destination. Since humans typically operate the scanners as they sort and transport these packages, the system is not fully automatic. Ubiquitous internet and technologies like RFID tags strive to make this processes more automated. When our world is sufficiently spimey, we will have built the third and final pillar of a mature Internet Age. </p>
<p>The collapse of ontology means that objects don&#8217;t fall into neat preestablished categories. Nevertheless, there are certain datapoints (and metadatapoints) that are of general interest for all objects, insofar as we want to keep track of them, and are therefore part of a reduced, minimalistic ontology of things. These include things like current location in space and time, proximity to other relevant points of interest, and metadata like place of origin, destination, constitution, and so on. Call this &#8220;situational data&#8221;. Some of this situational data, like spatial location, only hold for real, physical objects. Digital information has its analog in tools like linkbacks, hyperlinked references, and footnotes that track the sources and histories of information, and which give some noncommercial motivation for being concerned with intellectual property. In fact, maintaining the integrity of situational data for digital information is absolutely crucial for search engines hoping to cope with unorganized, miscellaneous data. While the collapse of ontology was essential for sorting through the huge amounts of digital data without the physical constraints of obsolete organizational schemes, the Internet Age ironically encourages projecting this new minimalistic ontology back onto physical things in order to create an Internet of Things, where not just data but <em>objects themselves</em> become searchable and retrievable by the same basic participatory methods. </p>
<p>Spimey objects, like all participants in the network, are responsible for their own continued integration with the rest of the network. This means objects are responsible for broadcasting relevant information in a form that is interoperable with other protocols governing the interactions of participants, and for demanding an interface that encourages such interactions. Sterling argues that accessing this information for all objects is critical for solving the sustainability problem, and that the only practical way of accessing this information is by having the objects themselves manage and broadcast this information to the rest of the network. In other words, make the objects themselves part of the participatory framework. Undoubtedly this is an important piece of the puzzle. But even if spimes aren&#8217;t a solution in themselves, their contributions to the network are valuable on their own, as is any participant. </p>
<p>The Three Pillars of the Internet Age are all mutually supporting and mutually dependent, and cannot be understood or implemented without the well functioning of the other parts. The Internet Age is still in its infancy (or more accurately, in its <a href="http://eripsa.org/blog/2007/06/politics-and-the-internet-in-its-teens-a-manifesto/">adolescence</a>), and we are currently witnessing the bootstrapping of this infrastructure, which is why the system remains somewhat unstable and many everyday technologies (like TV) have yet to fully make the transition to the internet. </p>
<p>There is more to say about each of these pillars, an in fact I am just organizing the themes of some noteworthy recent books without really doing anything new, but I think making this general structure explicit helps to understand the role each of us (including our machines) play in the confusing, unimaginable present.</p>
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		<title>everything is miscellaneous</title>
		<link>http://eripsa.org/blog/2008/08/everything-is-miscellaneous/</link>
		<comments>http://eripsa.org/blog/2008/08/everything-is-miscellaneous/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 20:27:11 +0000</pubDate>
		<dc:creator>eripsa</dc:creator>
		
		<category><![CDATA[AI]]></category>

		<category><![CDATA[HMI]]></category>

		<category><![CDATA[Internet]]></category>

		<category><![CDATA[Philosophy]]></category>

		<category><![CDATA[Technology]]></category>

		<category><![CDATA[Aristotle]]></category>

		<category><![CDATA[everything is miscellaneous]]></category>

		<category><![CDATA[Heidegger]]></category>

		<category><![CDATA[internet studies]]></category>

		<category><![CDATA[ontology]]></category>

		<category><![CDATA[Weinberger]]></category>

		<guid isPermaLink="false">http://eripsa.org/blog/2008/08/everything-is-miscellaneous/</guid>
		<description><![CDATA[This is really old in internet time, but I just watched it now and it is definitely worth it. David Weinberger is a philosopher by training, and tells basically the same Aristotle to Heidegger story I tell in my own class. 
 
See also: Ontology is Overrated and Information R/Evolution.
Coming up: The Three Pillars of [...]]]></description>
			<content:encoded><![CDATA[<p>This is really old in internet time, but I just watched it now and it is definitely worth it. <a href="http://en.wikipedia.org/wiki/David_Weinberger">David Weinberger</a> is a philosopher by training, and tells basically the same Aristotle to Heidegger story I tell in my own class. </p>
<p><embed id="VideoPlayback" style="width:400px;height:326px" allowFullScreen="true" src="http://video.google.com/googleplayer.swf?docid=2159021324062223592&#038;hl=en&#038;fs=true" type="application/x-shockwave-flash"> </embed></p>
<p>See also: <a href="http://www.shirky.com/writings/ontology_overrated.html">Ontology is Overrated</a> and <a href="http://www.youtube.com/watch?v=-4CV05HyAbM">Information R/Evolution</a>.</p>
<p>Coming up: The Three Pillars of the Internet Age.</p>
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		<title>changes to the blog roll</title>
		<link>http://eripsa.org/blog/2008/08/changes-to-the-blog-roll/</link>
		<comments>http://eripsa.org/blog/2008/08/changes-to-the-blog-roll/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 14:37:40 +0000</pubDate>
		<dc:creator>eripsa</dc:creator>
		
		<category><![CDATA[Eripsa]]></category>

		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://eripsa.org/blog/2008/08/changes-to-the-blog-roll/</guid>
		<description><![CDATA[Futile Podcast has escaped the shackles of Blogspot and moved to its new home of Granate Seed. 

My sister Nikki has also started a blog chronicling the Completed Martin Family. Putting it on the Blogroll will make me check it more often. 
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.granateseed.com/futilepodcast/">Futile Podcast</a> has escaped the shackles of Blogspot and moved to its new home of <a href="http://www.granateseed.com/blog/">Granate Seed</a>. </p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/UoXBtQ1wO0E&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/UoXBtQ1wO0E&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>My sister Nikki has also started a blog chronicling the <a href="http://thecompletedmartinfamily.blogspot.com/">Completed Martin Family</a>. Putting it on the Blogroll will make me check it more often. </p>
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		<title>nudge</title>
		<link>http://eripsa.org/blog/2008/08/nudge/</link>
		<comments>http://eripsa.org/blog/2008/08/nudge/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 17:28:30 +0000</pubDate>
		<dc:creator>eripsa</dc:creator>
		
		<category><![CDATA[AI]]></category>

		<category><![CDATA[Google]]></category>

		<category><![CDATA[HMI]]></category>

		<category><![CDATA[Legal]]></category>

		<category><![CDATA[Philosophy]]></category>

		<category><![CDATA[Technology]]></category>

		<category><![CDATA[freedom]]></category>

		<category><![CDATA[human machine interaction]]></category>

		<category><![CDATA[nudges]]></category>

		<category><![CDATA[object participation]]></category>

		<category><![CDATA[Thaler]]></category>

		<category><![CDATA[traffic]]></category>

		<category><![CDATA[Whitehead]]></category>

		<guid isPermaLink="false">http://eripsa.org/blog/2008/08/nudge/</guid>
		<description><![CDATA[Ran into this quote from Whitehead:
It is a profoundly erroneous truism, repeated by all copy-books and by eminent people when they are making speeches, that we should cultivate the habit of thinking of what we are doing. The precise opposite is the case. Civilisation advances by extending the number of operations we can perform without [...]]]></description>
			<content:encoded><![CDATA[<p>Ran into this quote from Whitehead:</p>
<blockquote><p>It is a profoundly erroneous truism, repeated by all copy-books and by eminent people when they are making speeches, that we should cultivate the habit of thinking of what we are doing. The precise opposite is the case. Civilisation advances by extending the number of operations we can perform without thinking about them.</p>
<p><em>From Alfred North Whiteheadâ€™s An Introduction to Mathematics, p. 61.</em></p></blockquote>
<p>There is an echo of this sentiment in Turing&#8217;s approach to artificial intelligence. In any case, I found this quote on the <a href="http://nudges.wordpress.com/">Nudge</a> blog, based on a <a href="http://www.amazon.com/gp/product/0300122233?ie=UTF8&#038;tag=nudge-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0300122233">book by Thaler and Sunstein</a>. A nudge is any environmental cue that disposes a person to a particular response. They describe it like this:</p>
<blockquote><p>By a nudge we mean anything that influences our choices. A school cafeteria might try to nudge kids toward good diets by putting the healthiest foods at front. We think that it&#8217;s time for institutions, including government, to become much more user-friendly by enlisting the science of choice to make life easier for people and by gentling nudging them in directions that will make their lives better.</p></blockquote>
<p>They call their position &#8216;libertarian paternalism&#8217; (ugh), and it is all about limiting control in particular ways without compromising freedom of choice. More specifically, it is about how to design environments that foster intelligent decision making. This might be one of those <a href="http://eripsa.org/blog/2005/02/shave-and-a-haircut/">dangerous ideas</a>, but when have you ever had a reason to distrust a Chicago economist?</p>
<p>Some examples and a lecture below.</p>
<p><span id="more-555"></span></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/9rciLxMnJL8&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/9rciLxMnJL8&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Social cues are particularly salient nudges, but our machines are getting better at providing motivational feedback. I really like traffic examples as a case of almost seamless human-machine-infrastructure integration, which works really well in the &#8216;nudge&#8217; vocabulary. For instance:</p>
<blockquote><p>If white lines are removed from the centre of a road, this also causes traffic to slow down. Removing the footways and sharing the space between car drivers and pedestrians also causes the traffic to slow down. In both cases, this is due to the fact that traffic is no longer being given permission to drive along the road â€“uncertainty causes a reduction in speed. It also makes the road look better. |<a href="http://nudges.wordpress.com/2008/08/08/more-traffic-nudges-please-says-a-reader/">link</a>|</p></blockquote>
<blockquote><p>    Nissanâ€™s â€œECO Pedalâ€ system â€” promoted as being both green and safe â€” makes the gas pedal press upward when it senses motorists are speeding up too quickly. Nissan said in a news release Monday the system, which will be available next year, can help drivers improve fuel efficiency 5 to 10 percent.</p>
<p>    The system calculates the most efficient rate of acceleration in a vehicle based on how fast fuel is being burned and other factors and causes the gas pedal to push back to alert overzealous drivers. A special meter on the dashboard flashes and changes colors to help drive the message home. |<a href="http://nudges.wordpress.com/2008/08/06/a-car-pedal-for-the-lead-foot-in-your-family/">link</a> via <a href="http://ap.google.com/article/ALeqM5gS-WV-3BfddIbir_OAlz6BhFjMmwD92BT98O0">AP</a></p></blockquote>
<p>Here is <a href="http://www.youtube.com/watch?v=Dz9K25ECIpU">Thaler&#8217;s Talk@Google</a> that goes into more examples. Thaler refers to Google as the King of Nudges, and points to the &#8220;Did you mean&#8230;&#8221; feature as a key example. I was rather disappointed with Google&#8217;s Q&#038;A, and it seems like Thaler should get in touch with someone like <a href="http://www.amazon.com/Shaping-Things-Mediaworks-Pamphlets-Sterling/dp/0262693267/ref=pd_bbs_sr_1?ie=UTF8&#038;s=books&#038;qid=1218475561&#038;sr=1-1">Sterling</a> that is specifically interested in the idea of smart design and machine-aided infrastructural planning.</p>
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		<title>cant stop now</title>
		<link>http://eripsa.org/blog/2008/07/cant-stop-now/</link>
		<comments>http://eripsa.org/blog/2008/07/cant-stop-now/#comments</comments>
		<pubDate>Sun, 20 Jul 2008 14:19:26 +0000</pubDate>
		<dc:creator>eripsa</dc:creator>
		
		<category><![CDATA[Eripsa]]></category>

		<category><![CDATA[Robots]]></category>

		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://eripsa.org/blog/2008/07/cant-stop-now/</guid>
		<description><![CDATA[this is bat country

]]></description>
			<content:encoded><![CDATA[<p>this is bat country</p>
<p><embed class='castfire_player' id='cf_73f2d' name='cf_73f2d' width='480' height='400' src='http://p.castfire.com/Xu7m0/video/17138/bbtv_2008-07-16-195553.flv' type='application/x-shockwave-flash' allowFullScreen='true'></embed></p>
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		<title>Therefore, machines cannot think</title>
		<link>http://eripsa.org/blog/2008/06/therefore-machines-cannot-think/</link>
		<comments>http://eripsa.org/blog/2008/06/therefore-machines-cannot-think/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 14:03:23 +0000</pubDate>
		<dc:creator>eripsa</dc:creator>
		
		<category><![CDATA[AI]]></category>

		<category><![CDATA[artificial intelligence]]></category>

		<category><![CDATA[Turing]]></category>

		<guid isPermaLink="false">http://eripsa.org/blog/2008/06/therefore-machines-cannot-think/</guid>
		<description><![CDATA[
The Death of Alan Turing
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			<content:encoded><![CDATA[<div class="youtube-video"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/g7_WzNzHwJY"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/g7_WzNzHwJY" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></div>
<p>The Death of Alan Turing</p>
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		<title>pentaflops</title>
		<link>http://eripsa.org/blog/2008/06/pentaflops/</link>
		<comments>http://eripsa.org/blog/2008/06/pentaflops/#comments</comments>
		<pubDate>Sat, 14 Jun 2008 01:20:58 +0000</pubDate>
		<dc:creator>eripsa</dc:creator>
		
		<category><![CDATA[AI]]></category>

		<category><![CDATA[HMI]]></category>

		<category><![CDATA[Science]]></category>

		<category><![CDATA[Technology]]></category>

		<category><![CDATA[computers]]></category>

		<guid isPermaLink="false">http://eripsa.org/blog/2008/06/pentaflops/</guid>
		<description><![CDATA[Roadrunner supercomputer puts research at a new scale

On Saturday, Los Alamos researchers used PetaVision to model more than a billion visual neurons surpassing the scale of 1 quadrillion computations a second (a petaflop/s). On Monday scientists used PetaVision to reach a new computing performance record of 1.144 petaflop/s. The achievement throws open the door to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lanl.gov/news/index.php/fuseaction/home.story/story_id/13602">Roadrunner supercomputer puts research at a new scale</a></p>
<blockquote><p>
On Saturday, Los Alamos researchers used PetaVision to model more than a billion visual neurons surpassing the scale of 1 quadrillion computations a second (a petaflop/s). On Monday scientists used PetaVision to reach a new computing performance record of 1.144 petaflop/s. The achievement throws open the door to eventually achieving human-like cognitive performance in electronic computers. PetaVision only requires single precision arithmetic, whereas the official LINPACK code used to officially verify Roadrunnerâ€™s speed uses double precision arithmetic.</p>
<p>â€œRoadrunner ushers in a new era for science at Los Alamos National Laboratory,â€ said Terry Wallace, associate director for Science, Technology and Engineering at Los Alamos. â€œJust a week after formal introduction of the machine to the world, we are already doing computational tasks that existed only in the realm of imagination a year ago.â€</p>
<p>PetaVision models the human visual systemâ€”mimicking more than 1 billion visual neurons and trillions of  synapses.</p></blockquote>
<p>Both my phil mind and phil tech class are ridiculously out of date.</p>
<p>(Thx <a href="http://stevecalderwood.com/">Steve</a> via <a href="http://tech.slashdot.org/article.pl?sid=08/06/13/2014225&amp;from=rss">/.</a>)</p>
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		<title>the vital force</title>
		<link>http://eripsa.org/blog/2008/06/the-vital-force/</link>
		<comments>http://eripsa.org/blog/2008/06/the-vital-force/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 23:15:15 +0000</pubDate>
		<dc:creator>eripsa</dc:creator>
		
		<category><![CDATA[Science]]></category>

		<category><![CDATA[animate vs inanimate]]></category>

		<guid isPermaLink="false">http://eripsa.org/blog/2008/06/the-vital-force/</guid>
		<description><![CDATA[Check this out (Thanks Steve!)
Insight into how we tell whether something&#8217;s alive

When viewers see the unscrambled pictures, they readily discern whether the point-light display represents a living thing or a random moving pattern. In fact, the task is so easy that it&#8217;s not actually very useful for researchers trying to understand the visual system. What [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.biomotionlab.ca/Demos/scrambled.html">Check this out</a> (Thanks Steve!)</p>
<p><a href="http://scienceblogs.com/cognitivedaily/2008/06/insight_into_how_we_tell_wheth.php">Insight into how we tell whether something&#8217;s alive</a></p>
<blockquote><p>
When viewers see the unscrambled pictures, they readily discern whether the point-light display represents a living thing or a random moving pattern. In fact, the task is so easy that it&#8217;s not actually very useful for researchers trying to understand the visual system. What Chang and Troje want to know is whether viewers use a &#8220;local&#8221; system or a &#8220;global&#8221; system to identify biological motion. In other words, are viewers looking at an isolated part of the display like the human&#8217;s ankles, or are they considering the concerted motion of all the points together?<br />
&#8230;</p>
<p>Other research has found that the motion of the ankle appears to be a key in identifying biological motion. This may be because nearly all walking vertebrates swing their legs forward in a similar manner: they don&#8217;t actually use their muscles, but instead simply rely on gravity, thus conserving energy. Chang and Troje speculate that perhaps it is this distinctive arc that viewers focus in on when they identify biological motion.</p></blockquote>
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		<title>fall in line</title>
		<link>http://eripsa.org/blog/2008/06/fall-in-line/</link>
		<comments>http://eripsa.org/blog/2008/06/fall-in-line/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 23:06:51 +0000</pubDate>
		<dc:creator>eripsa</dc:creator>
		
		<category><![CDATA[AI]]></category>

		<category><![CDATA[Robots]]></category>

		<category><![CDATA[object participants]]></category>

		<guid isPermaLink="false">http://eripsa.org/blog/2008/06/fall-in-line/</guid>
		<description><![CDATA[Robot Swarms Invade Kentucky
One thing that the robots donâ€™t know yet is how to define boundaries of the network, so they often spread out from the center and then get disconnected. The robots can communicate via one another (they know the neighbors, but donâ€™t know about everybody else) but not with everybody at once. So [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://moreintelligentlife.com/node/140">Robot Swarms Invade Kentucky</a></p>
<blockquote><p>One thing that the robots donâ€™t know yet is how to define boundaries of the network, so they often spread out from the center and then get disconnected. The robots can communicate via one another (they know the neighbors, but donâ€™t know about everybody else) but not with everybody at once. So if they need to find a robot that is not in their neighborhood, they must relay the info via their neighbors.</p>
<p>To find the answer, they go around and query one another to find the result. The robot that is searching just goes around and asks a robot next to him. The network reconfigures in real-time and the robot is going to move around the network until it finds the robot in question. They can also form protective areas/fences. And, of course, they can also leave the planet in orderly fashion, so McLurkin has his robots leave the stage by ID. Two special robots know they are special and the rest know that they are ordinary. So they query all neighbors about their ID and then place themselves between the two neighborsâ€”one that has a greater id than them and one that has a lower id than themâ€”until the whole â€œsquadâ€ is arranged. </p></blockquote>
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		<title>feel the love</title>
		<link>http://eripsa.org/blog/2008/06/feel-the-love/</link>
		<comments>http://eripsa.org/blog/2008/06/feel-the-love/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 22:58:45 +0000</pubDate>
		<dc:creator>eripsa</dc:creator>
		
		<category><![CDATA[AI]]></category>

		<category><![CDATA[HMI]]></category>

		<category><![CDATA[Robots]]></category>

		<guid isPermaLink="false">http://eripsa.org/blog/2008/06/feel-the-love/</guid>
		<description><![CDATA[
The Soul in the Machine
When I was ushered into the room, the professor motioned me to a chair, his hands playing nervously, his shoulders rising with each breath. &#8220;Ask me anything you like,&#8221; he said, fixing me with an intent look, before staring at the floor despondently when I began to chuckle. &#8220;How many actuators [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://eripsa.org/pics/two men.jpg" /></p>
<p><a href="http://moreintelligentlife.com/node/954">The Soul in the Machine</a></p>
<blockquote><p>When I was ushered into the room, the professor motioned me to a chair, his hands playing nervously, his shoulders rising with each breath. &#8220;Ask me anything you like,&#8221; he said, fixing me with an intent look, before staring at the floor despondently when I began to chuckle. &#8220;How many actuators do you have?&#8221; I said. &#8220;I have 50 pneumatic actuators in my upper body, including 17 in my head, five of which I use to move my lips for speech, and four activitators to make my shoulder move in a natural fashion.&#8221; &#8220;Do you believe in God?&#8221; &#8220;Um, er&#8230;,&#8221;: Ishiguro put his finger to his face in embarrassment. &#8220;Good question. Maybe you should ask the professor that one?&#8221;</p>
<p>The &#8220;professor&#8221; was being operated in a nearby room by a young research assistant. I met the real Ishiguro the next day. He argued that Japan&#8217;s easy acceptance of robots had religious roots. In both Buddhism and Shintoism, the soul is everywhere and &#8220;just as we don&#8217;t distinguish between humans and rocks, so we don&#8217;t distinguish between humans and robots.&#8221; By contrast, Honda had sought the Vatican&#8217;s advice ten years ago before introducing Asimo&#8217;s forerunner to Europe.<br />
&#8230;</p>
<p>In Japan people &#8220;feel love for robots&#8221;, as Doc put it, and want to care for them. &#8220;We Japanese want to live alongside robots.&#8221; They give robots human qualities&#8211;kawaii, &#8220;cute&#8221;, is perhaps Japan&#8217;s most squealed word. Robots are not threatening or alienating, they create feelings of security, comfort and companionship. Their cuteness tips over into the cloying. Don&#8217;t misunderstand me. I was not taken with Western notions of robots as a threat&#8211;of Daleks and Terminators. But I could take them or leave them.</p></blockquote>
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